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| Cover |
Game Information |
Reviewer |
Peripherals |
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Genre:
RPG
Developer: Volition
Publisher: THQ
Players: 1
Release: Oct. 2000
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- Analog/Dual Shock
- PS2 Memory Card
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The Smack
Summoner could have been truly amazing. But it isn't. Too
bad, so sad. Don't get me wrong, this is still a solidly entertaining
game, it's just that there was so much potential that wasn't
lived up to. But enough about that, let's get into Summoner
The Sound
To tell you the truth, this is the thing I care the least
about in a video game.. But, I figure I'd better still touch
on it for those of you who do care. I'm not exactly the best
authority on this subject, the only thing I care about is
that John Madden doesn't get to speak (which of course isn't
a problem here). What I can tell you is that the music does a good job of setting the mood, and the sounds are nicely
done as well. And the voice acting, while of course not up
to par with Metal Gear Solid, manages to at least be taken
seriously. Overall, nothing special here, but also nothing
that causes you to laugh out loud, and more importantly, no
effects that become so repetitive that you need to mute the
damn thing.
The Looks
Let's get my gripes out of the way first. What?? Graphics
are a gripe on the PS2!?!? Yep, that's right, and in this
case they actually detract from gameplay. Before you "hardcore"
RPG gamers send me hate mail about how graphics don't matter
in a role-playing game, allow me to explain myself.
Pop-up (when something on screen doesn't appear until you're
rather close) is the culprit here. It's scary how bad the
pop-up is at times, and frustrating that a delayed release
probably could have fixed things up right-nice. And we're
not talkin' small pop-up here, we're talkin' "Holy bejeezus,
there's a huge-ass castle there!" This pop-up is also,
I think, the cause of the game's camera issues, but I'll get
into that more in the Gameplay section
Aside from that rather large problem, the graphics are up
to PS2 quality, as you can see from the screenshots. Everything
has that crisp, clear, detailed look, and the in-game graphics
can hardly be told apart from cinema graphics. When the pop-up
isn't rearing it's ugly head, we've got a beautiful game on
our hands.

The Gameplay
Ahh, now we get into the meat of Summoner. After all,
a game is nothing unless the player is held captive by the
its gameplay. Luckily, Summoner makes up for its graphics
problems with its jolly good gameplay (did I just say "jolly
good?"). Fun battles and plenty to do make this a very
addicting game.
Summoner's battle system brings Vagrant Story to mind; you
chain together attacks by pressing one of the directional
buttons when the symbol appears. As you progress, you learn
various abilities you can set to the directional buttons,
as well as add points to a wide range of skills, allowing
you to customize your characters.
A cool feature of this system is the AI for
friendly characters. You can select various options for what
you want your allies to do, whether it be to heal wounded
characters, cast spells, or just sit in the fray and duke
it out. The most surprising part of this is that the AI actually
deserves the "I" part. As far as I can tell, AI
has come a long way since the last games that attempted its
use with friendly NPCs (non-player characters). The friendlies
still occasionally need you to take control for a few seconds
every now and then to put them back on the right track, but
they make the NPCs in other games look even dumber than they
already did.
Also, as you should be able to tell from the
game's name, it involves summoning. But you don't just summon
a creature and sit back for a sweet scene of destruction,
you actually control the monster like a regular character
(well, it's more badass than a regular character). However,
having a summoned creature around has a share of dangers too,
which I think is cool because it adds more strategy into the
system. When your main character, Joseph, summons something,
it costs some of his maximum HP (health points), and if the
summoned creature dies, that HP is gone for good. Furthermore,
if Joseph dies, you lose control of the monster and it runs
amok. "With great power comes great responsibility,"
eh?
But now we come to the problem: camera angle. The camera
is locked in a tight overhead view, which lends itself to
"oversteering" as you try to maneuver your character.
Plus, I quite often find that I'm getting hit by enemies flinging
energy-crap at me from offscreen, and I can't even see where
they are til I'm right up close. After playing Summoner for
quite a while, this becomes far more frustrating than you'd
think, and it's the reason the game doesn't rate wondefully
in this category.

Finally, I'll touch on the story for my fellow RPG-geeks.
Quite frankly, there's not much to be said. It gets the job
done, but there's nothing too creative. It's the gameplay
alone that keeps you involved, not the drama. And from my
perspective, there's nothing wrong with that.

Overall
| Graphics |
Aside
from some bad pop-up, pretty good for 1st-generation PS2 |
| Sound |
Solid
all-around... Nothing magnificent, but no complaints |
| Replay |
The
first play-through is long enough that it's not really
an issue
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| Gameplay |
Would've
been great, if not for some annoyingly tight camera angles |
| The
final word |
B- |
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